Mexican concept artist. Mainly working as character designer and storyboard artists. But also do 2D animation (frame by frame), clean up and color.
Also have some basic knowledge in 3D modeling, sculpt, texture and animation.
Polygoon is the first studio in which I was accepted.
I arrived there as an intern in order to fulfill my university finishing process.
After the requested period, the director game me the oportunity to stay there and be part of the team.
I'm very happy with the studio and I'm learning a lot of stuff there (including cinema 4D).
I normally work as an independent artist.
The most common works I do are portrait/illustration commissions.
Currently I'm also working on a gaming project (indie) with my partner and some friends.