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Daniela Trejo
Daniela Trejo
Digital Artist
Mexico City, Mexico

Summary

Mexican concept artist. Mainly working as character designer and storyboard artists. But also do 2D animation (frame by frame), clean up and color.

Also have some basic knowledge in 3D modeling, sculpt, texture and animation.

Skills

2D AnimationIllustrationStoryboarding3D Animation3D ModelingCharacter DesignStorytelling

Software proficiency

After Effects
After Effects
Cinema 4D
Cinema 4D
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Premiere
Premiere
Harmony
Harmony
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Reel

Experience

  • 3D generalist at Polygoon Studio
    Mexico CIty, Mexico
    January 2020 - Present

    Polygoon is the first studio in which I was accepted.

    I arrived there as an intern in order to fulfill my university finishing process.

    After the requested period, the director game me the oportunity to stay there and be part of the team.

    I'm very happy with the studio and I'm learning a lot of stuff there (including cinema 4D).

  • Freelancer at None
    Mexico city, Mexico
    January 2017 - Present

    I normally work as an independent artist.

    The most common works I do are portrait/illustration commissions.

    Currently I'm also working on a gaming project (indie) with my partner and some friends.